using System; using System.Collections.Generic; using System.Text; using UnityEngine; using Thousandto.Core.Base; namespace Thousandto.Code.Logic { /// /// 用于logic代码和UI代码中间转换,避免logic代码直接使用NGUI的内容 /// public interface IChatNodeTool { bool AddCommponentToGO(ChatNode node, MyAction eventFunc = null, bool enableClick = true); void PlayAnim(ChatNode node); void StopAnim(); void Destory(); MonoBehaviour CopyLabelProperty(MonoBehaviour from, MonoBehaviour to); } }