using UnityEngine; using System.Collections; using System.Collections.Generic; using System; using Thousandto.Cfg.Data; namespace Thousandto.Code.Global { public enum RoleBaseAttribute { UniqueID = 0, //角色唯一ID(uint64) AccountId = 1, //角色所属账号ID(uint64) Name = 2, //角色名字(string) DisableTalkStartTime = 3, //禁言开始时间(int,单位为分钟) DisableTalkTime = 4, //禁言时间(int,单位分钟,-1表示永久禁言,0表示无禁言,大于0表示禁言时间) PkMode = 5, //当前PK模式 Level = 7, //当前角色总等级(uint) XiSuiLevel = 8, //洗髓等级 Exp = 9, //当前经验(ulong) Occupation = 10, //职业(byte,0女,1男) Guild = 11, //公会ID(ulong) GuildName = 12, //公会名称 LoginDays = 14, //累计登录天数 CurHP = 15, //当前生命(uint) ContinuousDays = 16, //连续登录天数(uint) ExpRate = 17, //当前经验倍数 SceneCampID = 18, //场景阵营ID BodyScale = 19, //身体缩放 LogicBodyRadius = 20, //逻辑大小 PicTitle = 21, //图片称号 RollDodgeLevel = 22, //当前翻滚等级 Military = 23, //当前军衔 CurArmor = 24, //当前护甲 EscortUID = 25, //护送ID StateLevel = 26, //境界等级 FaBaoCfgID = 29, //法宝配置ID FaBaoUID = 30, //法宝唯一ID ShiHaiID = 31, //识海ID VipLevel = 32, //vip等级 VipExp = 33, //vip经验 GuildRank = 34, //公会职位 CurLinLi = 35, //当前灵力值 FaBaoSprite1ID = 36, //法宝器灵1ID FaBaoSprite2ID = 37, //法宝器灵2ID FaBaoSprite3ID = 38, //法宝器灵3ID FlySwordCfgID = 39, //飞剑配置ID FlySwordUID = 40, //飞剑唯一ID GrowthWayID = 41, //成长之路模型ID FlySwordSkillID = 42, //飞剑技能ID ChangeJobLevel = 43, //转职等级 MarryChildID = 44, //仙娃ID MarryChildName = 45, //仙娃名字 Count } public enum AllBattleProp { Attack = 1, //物攻 MaxHP = 2,//最大血量 SunderArmor = 3,//破甲[新增] Defense = 4, //物防 Precise = 5,//精准[新增] Deflect = 6,//偏斜[新增] ShowAttackSpeed = 7, // 7, //攻速 ShowMoveSpeed= 8, // 8, //移速 Luck = 9, //幸运 IgnoreDefense = 10, //无视防御 Critical = 11, //暴击 Toughness = 12,//韧性[新增] DamageAddition = 13, //伤害加成 DamageReduce = 14, //伤害减少 BrokenAttackPro = 15,//破击率[新增] BrokenDefensePro = 16,//御破率[新增] PrecisePro = 17,//精准率[新增] DeflectPro = 18,//偏斜率[新增] CriticalPro = 19,//暴击率[新增] ResistCriticalPro = 20,//抗暴率[新增] ExtensionControl = 21,//控制延长[新增] ShortenControl = 22,//控制缩短[新增] HitHeartPro = 23,//会心几率[新增] HitHeartProDefense = 24,//会心抵抗[新增] ComboPro = 25,//连击几率[新增] BlockPro = 26,//格挡几率[新增] FollowPro = 27,//追击几率[新增] SeeThroughPro = 28,//识破几率[新增] AttackAdd = 29, //物攻提升 HPAdd = 30, //生命提升 SunderArmorAdd = 31,//破甲提升 DefenseAdd = 32, //物防提升 AttackSpeedPercent = 33, //攻速加成提升比 MoveSpeedPercent = 34, //移速加成提升比 MonsterDamageAdd = 35,//对怪物攻击伤害提升[新增] BeMonsterDamageReduce = 36,//被怪物攻击伤害降低[新增] PlayerDamageAdd = 37,//对玩家攻击伤害提升[新增] BePlayerDamageReduce = 38,//被玩家攻击伤害降低[新增] HPPercent = 39, //当前等级角色生命提升比 AttackPercent = 40, //当前等级角色攻击提升比 DefensePercent = 41,//当前等级角色防御提升比 BrokenPercent = 42, //当前等级角色破甲提升比 KillMonsterExpPercent = 43, //杀怪经验提升百分比 IdleRecoverHPPercent = 44,//非战斗回血比 WindElement = 45,//风元素 FireElement = 46,//火元素 WaterElement = 47,//水元素 ThunderElement = 48,//雷元素 SoilElement = 49,//土元素 WindElementResistant = 50,//风元素抗性值 FireElementResistant = 51,//火元素抗性值 WaterElementResistant = 52,//水元素抗性值 ThunderElementResistant = 53,//雷元素抗性值 SoilElementResistant = 54,//土元素抗性值 CritsDamageMultiple = 55,//暴击伤害倍数 HitHeartDamageMultiple = 56,//会心伤害倍数 ComboDamageMultiple = 57,//连击伤害倍数 FollowDamageMultiple = 58,//追击伤害倍数 LingLi = 59,//灵力值 LingLiAtk = 60,//灵力攻击 LingLiDef = 61,//灵力减伤 AttackSpeed = 105, //攻速 MoveSpeed = 106, //移速 } public enum RoleState { SkillFreeze = 1, // 技能僵直 SuperArmor = 2, // 霸体 } // 玩家的PK模式 public enum PKMode : byte { PeaceMode = 0, // 和平:玩家不会攻击任何玩家。 AllMode = 1, // 全体:玩家可以攻击除了队伍中的任意玩家。 SelfServer = 2, // 本服:玩家可以攻击除了本服务器的任意玩家 SceneCampMode = 3, // (强制)场景阵营模式,适用于战场中由服务器划分的阵营 GuildMode = 4, // 公会:玩家可以攻击除公会外的其他玩家 Count } //玩家亮剑状态 public enum PlayerBrightWeaponState { Bright, //亮剑 Receive, //收剑 Receiveing //收剑ing } //飞剑类型 public enum FlySwordType { FlySword, //飞剑 SwordSoul, //剑灵 } }