using Thousandto.Update.Delegate; using Thousandto.Update.Enum; using Thousandto.Update.Log; using Thousandto.Update.Singleton; using Thousandto.Update.Xml; namespace Thousandto.Update.Trans { /// /// UILoginFormScript的逻辑处理类 /// public class TransManager : Singleton { //解析本地xml public LocalVersionXml LocalXml; //包内的app版本,比如在Resource目录,需要通过Resources.Load来获取 private string _inAppClientVersion; //包内的分段版本号 private string _inAppBaseVersion; //平台类型 private PlatformType _platformType; //资源转移功能实例 private TransResource _transInstance; //本地的localVersion.xml路径 private string _localXmlPath; /// /// 强制转移资源 /// 1. ios在进入游戏后有资源更新,会返回到更新界面做资源转移 /// private bool _forceTrans = false; public void SetTransData(string localXmlPath, string sourcePath, string storeDir, string inAppClientVersion, string inAppBaseVersion, PlatformType type, TransResourceFinishCallback callback) { _localXmlPath = localXmlPath; _inAppClientVersion = inAppClientVersion; _inAppBaseVersion = inAppBaseVersion; _platformType = type; switch (_platformType) { case PlatformType.Android: _transInstance = new TransAndroidResource(); break; case PlatformType.IOS: _transInstance = new TransIOSResource(); break; case PlatformType.Windows: _transInstance = new TransPCResource(); break; default: _transInstance = new TransPCResource(); break; } _transInstance.SetUnzipPath(sourcePath, storeDir, callback); } public void StartTrans() { { _forceTrans = false; if (_transInstance != null) { _transInstance.StartUnzipByThread(); } else UpdateLog.ERROR_LOG("_transInstance 没有初始化"); } } //强制做资源转移 public void SetForceTrans() { _forceTrans = true; } public bool IsForceTrans() { return _forceTrans; } } }