using UnityEngine;

namespace Thousandto.Core.Base
{
    /// <summary>
    /// 摄像机的移动曲线
    /// </summary>
    public interface ICameraCurve
    {
        int CurveId { get; }
        float CurvePower { get; }
        float CurveTotalTime { get; }
        int CurveType { get; }
        AnimationCurve CurveObj { get; }
    }
}