using System; using System.Collections; using UnityEngine; namespace Thousandto.Core.Base { /// /// 资源集请求接口 /// public interface IFileRequest : IDisposable, IEnumerator, IEnumerable { //进度 float Progress { get; } //是否完成 bool IsDone { get; } //是否错误 string Error { get; } //Bundle AssetBundle Bundle { get; } //获取资源对象请求 IAssetRequest GetAssetRequest(string requestName,Type assetType); } }