using UnityEngine; namespace Thousandto.Core.Base { /// /// 通过Resource来获取Asset的请求 /// public class ResourceAssetRequest : IAssetRequest { //Resource的异步请求 private ResourceRequest _request; public UnityEngine.Object Asset { get { return _request.asset; } } public bool IsDone { get { return _request.isDone; } } public float Progress { get { return _request.progress; } } //构造函数 public ResourceAssetRequest(ResourceRequest request) { _request = request; } } }