using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace Thousandto.Core.Base { /// /// 图片资源请求 /// public class BytesAssetRequest : IAssetRequest { private BytesAsset _asset; public UnityEngine.Object Asset { get { return _asset; } } public bool IsDone { get { return true; } } public float Progress { get { return 1f; } } public BytesAssetRequest(string name,byte[] bytes, object param) { _asset = new BytesAsset(name, bytes,param); } } }