using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Thousandto.Core.Base { public class BytesAsset : UnityEngine.Object { private byte[] _contents; private object _param; public byte[] Contents { get { return _contents; } } public object Param { get { return _param; } } internal BytesAsset(string nm, byte[] content,object param) :base() { name = nm; _contents = content; _param = param; } } }