using UnityEngine; namespace Thousandto.Core.Base { /// /// 从Bundle中请求资源Asset /// public class BundleAssetRequest : IAssetRequest { //通过Bundle中获取资源的异步请求 private AssetBundleRequest _request; private UnityEngine.Object _asset; private bool _isDone; public UnityEngine.Object Asset { get { if (_request == null) return _asset; return _request.asset; } } public bool IsDone { get { if (_request == null) return _isDone; return _request.isDone; } } public float Progress { get { if (_asset == null) return 1f; return _request.progress; } } //构造函数 public BundleAssetRequest(AssetBundleRequest request) { _request = request; } public BundleAssetRequest(UnityEngine.Object obj) { _asset = obj; _isDone = true; } } }