// //SpringCollider for unity-chan! // //Original Script is here: //ricopin / SpringCollider.cs //Rocket Jump : http://rocketjump.skr.jp/unity3d/109/ //https://twitter.com/ricopin416 // using UnityEngine; using System.Collections; namespace UnityChan { public class SpringCollider : MonoBehaviour { //半径 private float _defaultRadius = 0; public float radius = 0.5f; public float scale = 1f; //获取真实半径 public void SetRealRadius() { scale = 1; if (_defaultRadius == 0) { _defaultRadius = radius; } else { radius = _defaultRadius; } if (transform.parent) { SetScale(transform.parent); } radius = scale * radius; } private void SetScale(Transform trans) { scale *= trans.localScale.x; if (trans.parent) { SetScale(trans.parent); } } private void OnDrawGizmosSelected () { Gizmos.color = Color.green; Gizmos.DrawWireSphere (transform.position, radius); } } }