#if UNITY_EDITOR using System.IO; using UnityEngine; using UnityEditor; using System; using System.Collections.Generic; namespace Thousandto.Editor.Test { /// <summary> /// 地形切割工具的辅助类,用于显示各种标线 /// </summary> [UnityEditor.CustomEditor(typeof(DrawGizmos))] public class DrawGizmos : MonoBehaviour { private List<Action> _actions; void OnDrawGizmos() { if (_actions == null) return; for(int i = 0; i < _actions.Count; ++i) { if (_actions[i] != null) _actions[i](); } } public void AddAction(Action action) { if (_actions == null) _actions = new List<Action>(); _actions.Add(action); } public void RemoveAction(Action action) { if (_actions == null) return; if (_actions.IndexOf(action) > 0) _actions.Remove(action); } } } #endif