using System; using System.Collections.Generic; using System.Text; using UnityEngine; using PathEditor.Proxy.Plugin; using SceneEditor.Proxy.Plugin; namespace Thousandto.Plugins.Common.UniScene { public class SceneParams { public int m_id = -1; public GameObject m_sceneObjects = null; public String m_sceneObjectName = null; public PathGirdData m_pathGirdData = null; public MapInfoBody m_mapBody = null; } }