namespace Thousandto.Plugins.Common.UniScene { //摄像机控制器的参数定义 public static class CameraControlDefine { #region//常量 //默认Y轴偏移量 public const float DefualtTargetOffsetY = 1.5f; //默认X轴偏移量 public const float DefualtTargetOffsetX = 0f; //距离改变速度 public const float DisChangeSpeed = 20f; //最低pitch值 public const float ConstMinPitch = -4.5f; //最大pitch值 public const float ConstMaxPitch = 89f; //最小跟随距离 public const float ConstMinFlowDis = 1.5f; //最大跟随距离 public const float ConstMaxFlowDis = 40f; //默认pitch值 public const float ConstDefaultPitch = 25f; //默认yaw值 public const float ConstDefaultYaw = 0f; //默认跟随距离 public const float ConstDefaultFlowDis = 8f; //默认fov public const float ConstFov = 60f; #endregion #region//根据配置读取的数据 //是否是远视角 public static bool IsFarView = false; //锁定后摄像机的控制数值 public static float LockYaw = 0f; public static float LockPitch { get { return IsFarView ? (FarPitch + PitchAddValue) : (NearPitch + PitchAddValue); } } //限制的yaw最小值 public static float MinYaw = 0f; //限制的yaw最大值 public static float MaxYaw = 0f; //限制的最小距离 public static float MinDis = ConstMinFlowDis; //限制的最大距离 public static float MaxDis { get { return IsFarView ? FarDis : NearDis; } } //远视角的距离 public static float FarDis = ConstMaxFlowDis; //近视角距离 public static float NearDis = ConstMaxFlowDis; //远视觉的倾斜角 public static float FarPitch = ConstDefaultPitch; //近视觉的倾斜角 public static float NearPitch = ConstDefaultPitch; //远视角的y轴偏移 public static float FarOffsetY = DefualtTargetOffsetY; //近视角的y轴偏移 public static float NearOffsetY = DefualtTargetOffsetY; //该场景是否计算坡度 0不计算 1计算 public static float isCalculateSlope = 0; public static float LockOffsetY { get { return IsFarView ? FarOffsetY : NearOffsetY; } } //摄像机距离放大值,对当前的最小距离,最大距离进行加成 public static float DisAddValue = 0; //摄像机pitch放大值 public static float PitchAddValue = 0; //当前最小距离 public static float CurMinDis { get { return MinDis + DisAddValue; } } //当前最大距离 public static float CurMaxDis { get { return MaxDis + DisAddValue; } } //fov public static float CurFov = ConstFov; #endregion public static void SetCameraParms(float defaultYaw, float minYaw, float maxYaw,float defaultDis, float farDis, float defaultPitch, float farPitch, float defaultOffsetY, float farOffsetY, float fov) { LockYaw = defaultYaw; MinYaw = minYaw; MaxYaw = maxYaw; MinDis = ConstMinFlowDis; FarDis = farDis; NearDis = defaultDis; FarPitch = farPitch; NearPitch = defaultPitch; FarOffsetY = farOffsetY; NearOffsetY = defaultOffsetY; //CurFov = fov; CurFov = 60; //暂时写死看效果 } } }