using System; using System.Collections.Generic; namespace Thousandto.Cfg.UpdateData { public class UpdateCfgData { public const string C_SDKRootScript_text_27_0 = "退出游戏?"; public const string C_SDKRootScript_text_27_1 = "确定"; public const string C_SDKRootScript_text_27_2 = "取消"; public const string C_UIUpdateForm_text_167_0 = "当前不是WIFI网络,可能会产生流量,确定要继续吗?"; public const string C_UIUpdateForm_text_167_1 = "继续"; public const string C_UIUpdateForm_text_167_2 = "退出"; public const string C_UIUpdateForm_text_176_0 = "当前网络不可用,请检查网络"; public const string C_UIUpdateForm_text_176_1 = "退出"; public const string C_UIUpdateForm_text_335_0 = "转移资源(不消耗流量)"; public const string C_UIUpdateForm_text_339_0 = "资源初始化"; public const string C_UIUpdateForm_text_343_0 = "更新客户端版本"; public const string C_UIUpdateForm_text_346_0 = "更新分段资源"; public const string C_UIUpdateForm_text_349_0 = "释放资源(不消耗流量)"; public const string C_UIUpdateForm_text_354_0 = "资源检查"; public const string C_UIUpdateForm_text_359_0 = "资源更新"; public const string C_UIUpdateForm_text_362_0 = "资源加载中"; public const string C_UIUpdateForm_text_451_0 = "整个更新流程结束 "; public const string C_UIUpdateForm_text_463_0 = "开始资源预加载..."; public const string C_UIUpdateForm_text_469_0 = "资源初始化失败({0})"; public const string C_UIUpdateForm_text_472_0 = "网络已断开,请检查网络后重试!"; public const string C_UIUpdateForm_text_474_0 = "重试"; public const string C_UIUpdateForm_text_474_1 = "退出游戏"; public const string C_UIUpdateForm_text_485_0 = "网络异常"; public const string C_UIUpdateForm_text_492_0 = "下载map文件失败"; public const string C_UIUpdateForm_text_495_0 = "下载RemoteVersion.xml失败"; public const string C_UIUpdateForm_text_498_0 = "网络不稳定"; public const string C_UIUpdateForm_text_501_0 = "LocalXml不存在"; public const string C_UIUpdateForm_text_504_0 = "map文件md5不正确"; public const string C_UIUpdateForm_text_507_0 = "LocalXml解析失败"; public const string C_UIUpdateForm_text_510_0 = "Map文件解析失败"; public const string C_UIUpdateForm_text_513_0 = "RemoteXml解析失败"; public const string C_UIUpdateForm_text_516_0 = "RemoteXml文件md5不正确"; public const string C_UIUpdateForm_text_519_0 = "RemoteXml文件不存在"; public const string C_UIUpdateForm_text_522_0 = "RemoteXml路径不正确"; public const string C_UIUpdateForm_text_525_0 = "LocalXml保存失败"; public const string C_UIUpdateForm_text_528_0 = "资源转移失败"; public const string C_UIUpdateForm_text_531_0 = "释放资源失败"; public const string C_UIUpdateForm_text_534_0 = "中断操作"; public const string C_UIUpdateForm_text_609_0 = "客户端下载完成 "; public const string C_UIUpdateForm_text_619_0 = "新版客户端下载完成,请立即安装"; public const string C_UIUpdateForm_text_619_1 = "确定"; public const string C_UIUpdateForm_text_646_0 = "检测到有游戏资源需要更新!"; public const string C_UIUpdateForm_text_646_KB = "(资源大小:{0})"; public const string C_UIUpdateForm_text_NeedSpace = "请确保本地至少有{0}MB的存储空间"; public const string C_UIUpdateForm_SUGGEST_WIFI = "(建议在WI-FI环境下载)"; public const string C_UIUpdateForm_text_648_0 = "确定"; public const string C_UIUpdateForm_text_648_1 = "退出"; public const string C_UIUpdateForm_NO_WIFI = "[ff0000](当前不是wifi环境)[-]"; public const string C_UIUpdateForm_Wait_SDK = "等待sdk初始化完成..."; public const string C_UIUpdateForm_Net_Error = "网络不稳定,初始化太慢了"; public const string C_UIUpdateForm_Wait_More = "再等等"; public const string C_UIUpdateForm_Disk_Full = "磁盘空间不足"; public const string C_UIUpdateForm_EnterGame = "建立游戏环境... ..."; public const string C_UIUpdateForm_InitGame = "初始化游戏环境... ..."; public const string C_UIUpdateForm_ReadyPreLoad = "预加载准备中... ..."; public const string C_UIUpdateForm_PreLoad = "正在预加载中... ..."; public const string C_UIUpdateForm_StartLogin = "开始登录......"; } }