using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Thousandto.Launcher.ExternalLibs { /// /// 常量的定义 /// public class ConstDefines { /// /// 特效纹理的目录,用于判断哪些纹理是特效纹理 /// public const string CN_RAW_VFX_TEXTURE_DIR = "Assets/GameAssets/RawResources/vfx/fxresources/texture/"; public const string CN_TEXTURE_DIR = "Assets/GameAssets/Resources/Texture/"; } }