using System;
using UnityEngine;
using UnityEngine.Playables;
namespace Thousandto.Launcher.ExternalLibs
{
///
/// 触发消息的模块
///
[Serializable]
public class PushEventClip : PlayableAsset
{
//是否为全局触发,没有特定的事件接收者
public bool IsGlobal = true;
//是否为多次触发 -- 没帧都会触发
public bool IsMultiple = false;
//事件ID
public int EventID = -1;
//事件参数
public string EventParams = string.Empty;
private PushEventBehaviour template = new PushEventBehaviour();
public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
{
var playable = ScriptPlayable.Create(graph, template);
var behaviour = playable.GetBehaviour();
if (behaviour != null)
{
behaviour.IsGlobal = IsGlobal;
behaviour.IsMultiple = IsMultiple;
behaviour.EventID = EventID;
behaviour.EventParams = EventParams;
}
return playable;
}
}
}