using System; using UnityEngine; namespace Thousandto.Launcher.ExternalLibs { /// /// 材质属性--纹理 /// [Serializable] public struct MaterialPropertyTexture { public string Name; public Texture Value; public string TexPath; } /// /// 材质属性--四元值 /// [Serializable] public struct MaterialPropertyVector { public string Name; public Vector4 Value; } /// /// 材质属性--颜色 /// [Serializable] public struct MaterialPropertyColor { public string Name; public Color Value; } /// /// 材质属性--Float /// [Serializable] public struct MaterialPropertyFloat { public string Name; public float Value; } }