//---------------------------------------------- // NGUI: Next-Gen UI kit // Copyright © 2011-2015 Tasharen Entertainment //---------------------------------------------- using UnityEngine; /// /// Tween the audio source's volume. /// [RequireComponent(typeof(AudioSource))] [AddComponentMenu("NGUI/Tween/Tween Volume")] public class TweenVolume : UITweener { [Range(0f, 1f)] public float from = 1f; [Range(0f, 1f)] public float to = 1f; AudioSource mSource; /// /// Cached version of 'audio', as it's always faster to cache. /// public AudioSource audioSource { get { if (mSource == null) { mSource = GetComponent(); if (mSource == null) { mSource = GetComponent(); if (mSource == null) { Debug.LogError("TweenVolume needs an AudioSource to work with", this); enabled = false; } } } return mSource; } } [System.Obsolete("Use 'value' instead")] public float volume { get { return this.value; } set { this.value = value; } } /// /// Audio source's current volume. /// public float value { get { return audioSource != null ? mSource.volume : 0f; } set { if (audioSource != null) mSource.volume = value; } } protected override void OnUpdate (float factor, bool isFinished) { value = from * (1f - factor) + to * factor; mSource.enabled = (mSource.volume > 0.01f); } /// /// Start the tweening operation. /// static public TweenVolume Begin (GameObject go, float duration, float targetVolume) { TweenVolume comp = UITweener.Begin(go, duration); comp.from = comp.value; comp.to = targetVolume; if (targetVolume > 0f) { comp.audioSource.enabled = true; comp.audioSource.Play(); } return comp; } public override void SetStartToCurrentValue () { from = value; } public override void SetEndToCurrentValue () { to = value; } }