//---------------------------------------------- // NGUI: Next-Gen UI kit // Copyright © 2011-2015 Tasharen Entertainment //---------------------------------------------- using UnityEngine; /// /// This script can be used to forward events from one object to another. /// In most cases you should use UIEventListener script instead. For example: /// UIEventListener.Get(gameObject).onClick += MyClickFunction; /// [AddComponentMenu("NGUI/Interaction/Forward Events (Legacy)")] public class UIForwardEvents : MonoBehaviour { public GameObject target; public bool onHover = false; public bool onPress = false; public bool onClick = false; public bool onDoubleClick = false; public bool onSelect = false; public bool onDrag = false; public bool onDrop = false; public bool onSubmit = false; public bool onScroll = false; void OnHover (bool isOver) { if (onHover && target != null) { target.SendMessage("OnHover", isOver, SendMessageOptions.DontRequireReceiver); } } void OnPress (bool pressed) { if (onPress && target != null) { target.SendMessage("OnPress", pressed, SendMessageOptions.DontRequireReceiver); } } void OnClick () { if (onClick && target != null) { target.SendMessage("OnClick", SendMessageOptions.DontRequireReceiver); } } void OnDoubleClick () { if (onDoubleClick && target != null) { target.SendMessage("OnDoubleClick", SendMessageOptions.DontRequireReceiver); } } void OnSelect (bool selected) { if (onSelect && target != null) { target.SendMessage("OnSelect", selected, SendMessageOptions.DontRequireReceiver); } } void OnDrag (Vector2 delta) { if (onDrag && target != null) { target.SendMessage("OnDrag", delta, SendMessageOptions.DontRequireReceiver); } } void OnDrop (GameObject go) { if (onDrop && target != null) { target.SendMessage("OnDrop", go, SendMessageOptions.DontRequireReceiver); } } void OnSubmit () { if (onSubmit && target != null) { target.SendMessage("OnSubmit", SendMessageOptions.DontRequireReceiver); } } void OnScroll (float delta) { if (onScroll && target != null) { target.SendMessage("OnScroll", delta, SendMessageOptions.DontRequireReceiver); } } }