//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2015 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
///
/// Allows dragging of the camera object and restricts camera's movement to be within bounds of the area created by the rootForBounds colliders.
///
[ExecuteInEditMode]
[AddComponentMenu("NGUI/Interaction/Drag Camera")]
public class UIDragCamera : MonoBehaviour
{
///
/// Target object that will be dragged.
///
public UIDraggableCamera draggableCamera;
///
/// Automatically find the draggable camera if possible.
///
void Awake ()
{
if (draggableCamera == null)
{
draggableCamera = NGUITools.FindInParents(gameObject);
}
}
///
/// Forward the press event to the draggable camera.
///
void OnPress (bool isPressed)
{
if (enabled && NGUITools.GetActive(gameObject) && draggableCamera != null)
{
draggableCamera.Press(isPressed);
}
}
///
/// Forward the drag event to the draggable camera.
///
void OnDrag (Vector2 delta)
{
if (enabled && NGUITools.GetActive(gameObject) && draggableCamera != null)
{
draggableCamera.Drag(delta);
}
}
///
/// Forward the scroll event to the draggable camera.
///
void OnScroll (float delta)
{
if (enabled && NGUITools.GetActive(gameObject) && draggableCamera != null)
{
draggableCamera.Scroll(delta);
}
}
}