using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// lodMesh 数据
/// </summary>
[Serializable]
public class LodMesh
{
    #region//公共变量
    public int lodLevel = 0;
    public int vertexCount = 0;
    public Mesh mesh = null;
    #endregion
}