using System; using System.Collections.Generic; using UnityEngine; namespace Thousandto.Launcher.ExternalLibs { public class ChildMeshDataScript : MonoBehaviour { #region//私有变量 [SerializeField] private RuntimeChildMesh _childMeshInfo = null; #endregion #region//属性 public RuntimeChildMesh ChildMeshInfo { get { return _childMeshInfo; } set { _childMeshInfo = value; } } #endregion } }