using System; using UnityEngine; namespace Thousandto.Launcher.ExternalLibs { /// /// 径向模糊的设置 /// public class RadiaBlurSetting : GonbestEffectSetting { [Range(0, 1), Tooltip("起始位置的x值")] public float CenterX = 0.5f; [Range(0, 1), Tooltip("起始位置的y值")] public float CenterY = 0.5f; [Range(0, 10), Tooltip("模糊的方向X")] public float ForceX = 1; [Range(0, 10), Tooltip("模糊的方向Y")] public float ForceY = 1; protected override Type OnPostRendererType() { return typeof(RadiaBlurRenderer); } } }