using UnityEngine; using System.Collections; /// /// Base class for any FingerGestures component /// Its main task is to fire off OnUpdate() after the FingerGestures.Fingers have been updated during this frame. /// public abstract class FGComponent : MonoBehaviour { /// /// Generic delegate for GestureRecognizer events /// /// The object that triggered this event public delegate void EventDelegate( T source ) where T : FGComponent; protected virtual void Awake() { // made virtual in case of furture usage } protected virtual void Start() { // made virtual in case of furture usage } protected virtual void OnEnable() { FingerGestures.OnFingersUpdated += FingerGestures_OnFingersUpdated; } protected virtual void OnDisable() { FingerGestures.OnFingersUpdated -= FingerGestures_OnFingersUpdated; } void FingerGestures_OnFingersUpdated() { OnUpdate( FingerGestures.Touches ); } /// /// This is called after FingerGestures has updated the state of each finger /// /// The list of fingers currently down / touching the screen protected abstract void OnUpdate( FingerGestures.IFingerList touches ); }