using System; using UnityEngine; namespace AmplifyBloom { [Serializable] public class VersionInfo { public const byte Major = 1; public const byte Minor = 1; public const byte Release = 2; private static string StageSuffix = "_dev001"; [SerializeField] private int m_major; [SerializeField] private int m_minor; [SerializeField] private int m_release; public int Number { get { return this.m_major * 100 + this.m_minor * 10 + this.m_release; } } public static string StaticToString() { return string.Format("{0}.{1}.{2}", 1, 1, 2) + VersionInfo.StageSuffix; } public override string ToString() { return string.Format("{0}.{1}.{2}", this.m_major, this.m_minor, this.m_release) + VersionInfo.StageSuffix; } private VersionInfo() { this.m_major = 1; this.m_minor = 1; this.m_release = 2; } private VersionInfo(byte major, byte minor, byte release) { this.m_major = (int)major; this.m_minor = (int)minor; this.m_release = (int)release; } public static VersionInfo Current() { return new VersionInfo(1, 1, 2); } public static bool Matches(VersionInfo version) { return 1 == version.m_major && 1 == version.m_minor && 2 == version.m_release; } } }