using System; using UnityEngine; namespace AmplifyBloom { [Serializable] public class AmplifyStarlineCache { [SerializeField] internal AmplifyPassCache[] Passes; public AmplifyStarlineCache() { this.Passes = new AmplifyPassCache[4]; for (int i = 0; i < 4; i++) { this.Passes[i] = new AmplifyPassCache(); } } public void Destroy() { for (int i = 0; i < 4; i++) { this.Passes[i].Destroy(); } this.Passes = null; } } }