using System; using UnityEngine; namespace AmplifyBloom { [Serializable] public class AmplifyPassCache { [SerializeField] internal Vector4[] Offsets; [SerializeField] internal Vector4[] Weights; public AmplifyPassCache() { this.Offsets = new Vector4[16]; this.Weights = new Vector4[16]; } public void Destroy() { this.Offsets = null; this.Weights = null; } } }