using System; using UnityEngine; namespace AmplifyBloom { [Serializable] public class AmplifyBokehData { internal RenderTexture BokehRenderTexture; internal Vector4[] Offsets; public AmplifyBokehData(Vector4[] offsets) { this.Offsets = offsets; } public void Destroy() { if (this.BokehRenderTexture != null) { AmplifyUtils.ReleaseTempRenderTarget(this.BokehRenderTexture); this.BokehRenderTexture = null; } this.Offsets = null; } } }