------------------------------------------------ --作者: 何健 --日期: 2019-08-21 --文件: NewComLogic.lua --模块: NewComLogic --描述: 无极虚域新手层 ------------------------------------------------ local NewComLogic = { --父逻辑系统 Parent = nil, --是否已经展示了进入提示 IsShowEnterTips = false, --剩余时间 RemainTime = 0.0, --副本是否完成 IsFinish = false, --副本完成延迟打开结算面板 RelaxTime = 0, --结算结果 ResultMsg = nil, } function NewComLogic:OnEnterScene(parent) self.Parent = parent --设置开关 GameCenter.MapLogicSwitch.CanRide = true GameCenter.MapLogicSwitch.CanFly = true GameCenter.MapLogicSwitch.CanRollDoge = true GameCenter.MapLogicSwitch.CanMandate = true GameCenter.MapLogicSwitch.CanOpenTeam = true GameCenter.MapLogicSwitch.ShowNewFunction = true GameCenter.MapLogicSwitch.UseAutoStrikeBack = true GameCenter.MapLogicSwitch.CanTeleport = true GameCenter.MapLogicSwitch.IsCopyMap = true GameCenter.MapLogicSwitch.IsPlaneCopyMap = false GameCenter.MapLogicSwitch.HoldFighting = false GameCenter.GetNewItemSystem.PauseGetNewItemTips = true; GameCenter.MapLogicSwitch.EventOpen = UnityUtils.GetObjct2Int(UIEventDefine.UINewCompCopyForm_OPEN) GameCenter.MapLogicSwitch.EventClose = UnityUtils.GetObjct2Int(UIEventDefine.UINewCompCopyForm_CLOSE) GameCenter.MapLogicSwitch.OtherSprName = "tongyong" GameCenter.MapLogicSwitch.OtherName = DataConfig.DataMessageString.Get("BOSS_WORLD_TITTLE") --关掉小地图功能 GameCenter.MainFunctionSystem:SetFunctionVisible(FunctionStartIdCode.AreaMap, false) --关掉菜单 GameCenter.PushFixEvent(LogicEventDefine.EID_EVENT_CLOSE_MAINMENU) --打开福地夺宝副本UI GameCenter.PushFixEvent(UIEventDefine.UINewCompCopyMainForm_OPEN) GameCenter.PushFixEvent(UIEventDefine.UIBossForm_CLOSE) self.IsShowEnterTips = false; end function NewComLogic:OnLeaveScene() --打开小地图功能 GameCenter.MainFunctionSystem:SetFunctionVisible(FunctionStartIdCode.AreaMap, true) --关闭夺宝副本UI GameCenter.PushFixEvent(UIEventDefine.UINewCompCopyForm_CLOSE) GameCenter.PushFixEvent(UIEventDefine.UINewCompCopyMainForm_CLOSE) GameCenter.Network.Send("MSG_Boss.ReqNoobBossPannel", {}) end --更新 function NewComLogic:Update(dt) if self.RemainTime > 0.0 then self.RemainTime = self.RemainTime - dt end if self.IsFinish and self.RelaxTime < 4 then self.RelaxTime = self.RelaxTime + dt if self.RelaxTime >= 4 then GameCenter.BossSystem:ResBossStateResultPanl(self.ResultMsg) end end if not GameCenter.MandateSystem:IsRunning() and not GameCenter.BlockingUpPromptSystem:IsRunning() then GameCenter.MandateSystem:Start() end end --处理协议 function NewComLogic:OnMsgHandle(msg) if msg.MsgID == GameCenter.Network.GetMsgID("MSG_copyMap.ResCopymapNeedTime") then --副本时间 self.RemainTime = msg.EndTime; elseif msg.MsgID == GameCenter.Network.GetMsgID("MSG_zone.ResBossStateResultPanl") then self.ResultMsg = msg if self.ResultMsg.state then self.IsFinish = true self.RelaxTime = 0 else GameCenter.BossSystem:ResBossStateResultPanl(self.ResultMsg) end GameCenter.PushFixEvent(LogicLuaEventDefine.EID_EVENT_NEWCOMP_RESULT) end end function NewComLogic:GetMainUIState() return { [MainFormSubPanel.PlayerHead] = true, --主角头像 [MainFormSubPanel.TargetHead] = true, --目标头像 [MainFormSubPanel.TopMenu] = true, --顶部菜单 [MainFormSubPanel.MiniMap] = true, --小地图 [MainFormSubPanel.FlySwordGrave] = true, --境界 [MainFormSubPanel.TaskAndTeam] = true, --任务和组队 [MainFormSubPanel.Joystick] = true, --摇杆 [MainFormSubPanel.Exp] = true, --经验 [MainFormSubPanel.MiniChat] = true, --小聊天框 [MainFormSubPanel.Skill] = true, --技能 [MainFormSubPanel.SelectPkMode] = true, --选择PK模式 [MainFormSubPanel.FunctionFly] = true, --新功能开启飞行界面 [MainFormSubPanel.FastPrompt] = true, --快速提醒界面 [MainFormSubPanel.FastBts] = true, --快速操作按钮界面 [MainFormSubPanel.Ping] = true, --ping [MainFormSubPanel.SkillWarning] = false, --技能释放警示 [MainFormSubPanel.CustomBtn] = true, --自定义按钮 [MainFormSubPanel.SitDown] = false, --打坐 [MainFormSubPanel.RemotePlayerHead] = true, --远程玩家头像 [MainFormSubPanel.ChangeSkill] = true, --变身技能 } end function NewComLogic:GetMainLeftUIState() return { [MainLeftSubPanel.Task] = false, --任务分页 [MainLeftSubPanel.Team] = true, --队伍分页 [MainLeftSubPanel.Other] = true, --其他分页 } end return NewComLogic;