------------------------------------------------ --作者: _SqL_ --日期: 2019-08-13 --文件: GuardianFactionSystem.lua --模块: GuardianFactionSystem --描述: 宗派守护系统 ------------------------------------------------ local GuardianFactionSystem = { -- 城主血量 CityOwnerBlood = 1, -- 左护法血量 LeftBlood = 1, -- 右护法血量 RigthBlood = 1, -- 怪物总波数 MaxValue = 0, -- 怪物已耍次数 Progress = 0, -- 我的排名 MyRank = 0, -- 我的伤害 MyHarm = 0, -- 伤害排名list HarmRank = List:New(), } function GuardianFactionSystem:Initialize() end function GuardianFactionSystem:UnInitialize() self.HarmRank:Clear() end -- 刷新伤害排行榜 function GuardianFactionSystem:RefreshHarmRank(rank) self.HarmRank:Clear() self.HarmRank = List:New(rank) table.sort(self.HarmRank, function(a, b) return a.top < b.top end) GameCenter.PushFixEvent(LogicLuaEventDefine.EID_EVENT_GUARDIANFACTION_REFRESH) end -- Server -> Client 服务器同步数据 function GuardianFactionSystem:GS2U_ResGuardianData(msg) if msg then self.Progress = msg.progress self.MaxValue = msg.general if msg.bloods then for i = 1, #msg.bloods do if msg.bloods[i].modelId == 1 then self.CityOwnerBlood = msg.bloods[i].blood elseif msg.bloods[i].modelId == 2 then self.LeftBlood = msg.bloods[i].blood elseif msg.bloods[i].modelId == 2 then self.RigthBlood = msg.bloods[i].blood end end end GameCenter.PushFixEvent(LogicLuaEventDefine.EID_EVENT_GUARDIANFACTION_REFRESH) end end return GuardianFactionSystem