--文件是自动生成,请勿手动修改.来自数据文件:state_stifle_add local L_CompressMaxColumn = 4 local L_CompressData = { 1039527071836144740,11864010584656261,9681823502731666,1, --100,1,0,6110002,292,923,15113_1;15103_1;12_1500,,10000,43_1000,,,[CFCF00]经验器灵:#n经验获取+10%[-]#n#n通过[73ed6b]器灵进化[-]大幅提升提升能力,0,1,15113_1,[e0ba6b]进化前属性[-]:#n经验获取[73ad5b]+10%[-]#n#n[73ed6b]进化后属性[-]:#n经验获取[73ad5b]+20%[-]#n伤害减少[73ad5b]+15%[-],,,, 1039528171347780709,11864233922955675,369975217388816809,31689, --101,1,1,6110002,293,923,15113_2;15104_1;12_4500,,10000,43_2000;14_1500,,,[CFCF00]经验器灵·[00DAFF]进化壹[-]:#n#n经验获取+20%#n伤害减少+15%[-]#n#n通过[73ed6b]器灵进化[-]大幅提升提升能力,0,1,,[e0ba6b]进化前属性[-]:#n经验获取[73ad5b]+20%[-]#n伤害减少[73ad5b]+15%[-]#n#n[73ed6b]进化后属性[-]:#n经验获取[73ad5b]+25%[-]#n伤害减少[73ad5b]+20%[-]#n最大生命[73ad5b]+5%[-],10,14,, 1039529270859416678,11864560340470190,369977966167886259,31689, --102,1,2,6110002,294,923,15113_4;15105_1;12_13500,,10000,43_2500;14_2000;30_500,,,[CFCF00]经验器灵·[00DAFF]进化贰[-]:#n#n经验获取+25%#n伤害减少+20%#n最大生命+5%[-]#n#n通过[73ed6b]器灵进化[-]大幅提升提升能力,0,1,,[e0ba6b]进化前属性[-]:#n经验获取[73ad5b]+25%[-]#n伤害减少[73ad5b]+20%[-]#n最大生命[73ad5b]+5%[-]#n#n[73ed6b]进化后属性[-]:#n经验获取[73ad5b]+40%[-]#n伤害减少[73ad5b]+30%[-]#n最大生命[73ad5b]+5%[-]#n最大防御[73ad5b]+5%[-],10,14,, 1039530370371052647,11864692536508417,369980165191272890,31689, --103,1,3,6110002,295,923,,,,43_4000;14_3000;30_500;32_500,,,[CFCF00]经验器灵·[00DAFF]进化叁[-]:#n#n经验获取+40%#n伤害减少+30%#n最大生命+5%#n最大防御+5%[-]#n#n通过[73ed6b]器灵进化[-]大幅提升提升能力,1,1,,[e0ba6b]已达到当前版本经验器灵满级进化:#n#n经验获取[73ad5b]+40%[-]#n伤害减少[73ad5b]+30%[-]#n最大生命[73ad5b]+5%[-]#n最大防御[73ad5b]+5%[-],10,14,, 1037299461278206152,11864835218377150,9695017740831170,1, --200,2,0,6110001,314,921,15112_1;15106_1;12_1500,,10000,19_1000,,,[CFCF00]战斗器灵:#n暴击率+10%[-]#n#n通过[73ed6b]器灵进化[-]大幅提升提升能力,0,1,15112_1,[e0ba6b]进化前属性[-]:#n暴击率[73ad5b]+10%[-]#n#n[73ed6b]进化后属性[-]:#n暴击率[73ad5b]+15%[-]#n对怪物伤害[73ad5b]+5%[-],,,, 1037300560789842121,11865007017069001,369985112993466828,31689, --201,2,1,6110001,315,921,15112_2;15107_1;12_4500,,10000,19_1500;35_500,,,[CFCF00]战斗器灵·[00DAFF]进化壹[-]:#n#n暴击率+15%#n对怪物伤害+5%[-]#n#n通过[73ed6b]器灵进化[-]大幅提升提升能力,0,1,,[e0ba6b]进化前属性[-]:#n暴击率[73ad5b]+15%[-]#n对怪物伤害[73ad5b]+5%[-]#n#n[73ed6b]进化后属性[-]:#n暴击率[73ad5b]+20%[-]#n对怪物伤害[73ad5b]+10%[-]#n总攻击[73ad5b]+5%[-],10,14,, 1037301660301478090,11865161635891665,369987586894629333,31689, --202,2,2,6110001,316,921,15112_4;15108_1;12_13500,,10000,19_2000;35_1000;29_500,,,[CFCF00]战斗器灵·[00DAFF]进化贰[-]:#n#n暴击率+20%#n对怪物伤害+10%#n总攻击+5%[-]#n#n通过[73ed6b]器灵进化[-]大幅提升提升能力,0,1,,[e0ba6b]进化前属性[-]:#n暴击率[73ad5b]+20%[-]#n对怪物伤害[73ad5b]+10%[-]#n总攻击[73ad5b]+5%[-]#n#n[73ed6b]进化后属性[-]:#n暴击率[73ad5b]+25%[-]#n对怪物伤害[73ad5b]+20%[-]#n总攻击[73ad5b]+5%[-]#n总破甲[73ad5b]+5%[-],10,14,, 1037302759813114059,11865293831929857,369989785918015966,31689, --203,2,3,6110001,317,921,,,,19_2500;35_2000;29_500;31_500,,,[CFCF00]战斗器灵·[00DAFF]进化叁[-]:#n#n暴击率+25%#n对怪物伤害+20%#n总攻击+5%#n总破甲+5%[-]#n#n通过[73ed6b]器灵进化[-]大幅提升提升能力,1,1,,[e0ba6b]已达到当前版本战斗器灵满级进化:#n#n暴击率[73ad5b]+25%[-]#n对怪物伤害[73ad5b]+20%[-]#n总攻击[73ad5b]+5%[-]#n总破甲[73ad5b]+5%[-],10,14,, 1038406669487508780,11653694626105827,9704638540974566,1, --300,3,0,6110003,297,922,15114_1;15109_1;12_1500,,10000,25_1000,,,[CFCF00]追击器灵:#n连击几率+10%[-]#n#n通过[73ed6b]器灵进化[-]大幅提升提升能力,0,1,15114_1,[e0ba6b]进化前属性[-]:#n连击几率[73ad5b]+10%[-]#n#n[73ed6b]进化后属性[-]:#n连击几率[73ad5b]+15%[-]#n伤害增加[73ad5b]+15%[-],,,, 1038407768999144749,11865608312490475,369995008598116848,31689, --301,3,1,6110003,298,922,15114_2;15110_1;12_4500,,10000,25_1500;13_1500,,,[CFCF00]追击器灵·[00DAFF]进化壹[-]:#n#n连击几率+15%#n伤害增加+15%[-]#n#n通过[73ed6b]器灵进化[-]大幅提升提升能力,0,1,,[e0ba6b]进化前属性[-]:#n连击几率[73ad5b]+15%[-]#n伤害增加[73ad5b]+15%[-]#n#n[73ed6b]进化后属性[-]:#n连击几率[73ad5b]+20%[-]#n伤害增加[73ad5b]+20%[-]#n抗暴率[73ad5b]+10%[-],10,14,, 1038408868510780718,11865728571574771,369996108109744629,31689, --302,3,2,6110003,299,922,15114_4;15111_1;12_13500,,10000,25_2000;13_2000;20_1000,,,[CFCF00]追击器灵·[00DAFF]进化贰[-]:#n#n连击几率+20%#n伤害增加+20%#n抗暴率+10%[-]#n#n通过[73ed6b]器灵进化[-]大幅提升提升能力,0,1,,[e0ba6b]进化前属性[-]:#n连击几率[73ad5b]+20%[-]#n伤害增加[73ad5b]+20%[-]#n抗暴率[73ad5b]+10%[-]#n#n[73ed6b]进化后属性[-]:#n连击几率[73ad5b]+25%[-]#n伤害增加[73ad5b]+30%[-]#n抗暴率[73ad5b]+20%[-]#n对玩家伤害[73ad5b]+10%[-],10,14,, 1038423162161949999,11865774868267009,369996932743596536,31689, --303,3,3,6110003,312,922,,,,25_2500;13_3000;20_2000;37_1000,,,[CFCF00]追击器灵·[00DAFF]进化叁[-]:#n#n连击几率+25%#n伤害增加+30%#n抗暴率+20%#n对玩家伤害+10%[-]#n#n通过[73ed6b]器灵进化[-]大幅提升提升能力,1,1,,[e0ba6b]已达到当前版本追击器灵满级进化:#n#n连击几率[73ad5b]+25%[-]#n伤害增加[73ad5b]+30%[-]#n抗暴率[73ad5b]+20%[-]#n对玩家伤害[73ad5b]+10%[-],10,14,, } local L_MainKeyDic = { [100]=1,[101]=2,[102]=3,[103]=4,[200]=5,[201]=6,[202]=7,[203]=8,[300]=9,[301]=10,[302]=11,[303]=12,} local L_NamesByNum = { Id = 1, Type = 2, JinhuaLevel = 3, Model = 4, Icon = 5, Vfx = 6, JinghuaSucces = 9, IfMax = 14, NeedLevel = 15, Notice = 18, } local L_NamesByString = { JinhuaNeedItem = 7, JinhuaNeedMoney = 8, Attribute = 10, PerAttribute = 11, Skill = 12, MaxTimes = 13, NeedItem = 16, AddTips = 17, Chatchannel = 19, } local L_ColNameIndexs = { Id = 0, Type = 1, JinhuaLevel = 2, Model = 3, Icon = 4, Vfx = 5, JinhuaNeedItem = 6, JinhuaNeedMoney = 7, JinghuaSucces = 8, Attribute = 9, PerAttribute = 10, Skill = 11, MaxTimes = 12, IfMax = 13, NeedLevel = 14, NeedItem = 15, AddTips = 16, Notice = 17, Chatchannel = 18, } --local L_ColumnUseBitCount = {10,3,3,24,10,11,17,2,15,17,2,2,17,2,2,17,17,5,16,} --local L_ColumnList = {1,1,1,1,1,1,2,2,2,2,2,2,3,3,3,3,3,3,4,} --local L_ShiftDataList = {0,10,13,16,40,50,0,17,19,34,51,53,0,17,19,21,38,55,0,} --local L_AndDataList = {511,3,3,8388607,511,1023,65535,1,16383,65535,1,1,65535,1,1,65535,65535,15,32767,} local L_ColumnShiftAndList = {1,0,511,1,10,3,1,13,3,1,16,8388607,1,40,511,1,50,1023,2,0,65535,2,17,1,2,19,16383,2,34,65535,2,51,1,2,53,1,3,0,65535,3,17,1,3,19,1,3,21,65535,3,38,65535,3,55,15,4,0,32767,} local L_ColNum = 19; local L_UseDataK = setmetatable({ },{ __mode = 'k'}); local L_UseDataV = setmetatable({ },{ __mode = 'v'}); local L_UseDataRow = setmetatable({ },{ __mode = 'v'}); local L_IsCache = false; local mt = {} local function GetData(row, column) local startIndex = (column - 1) * 3 local _compressData = L_CompressData[(row - 1)*L_CompressMaxColumn+L_ColumnShiftAndList[startIndex + 1]] local _tempData = _compressData >> L_ColumnShiftAndList[startIndex + 2] local _data = _tempData & L_ColumnShiftAndList[startIndex + 3] local _andSign = L_ColumnShiftAndList[startIndex + 3] + 1 local _isMinus = (_andSign & _tempData) == _andSign return _isMinus and -_data or _data; end mt.__index = function (t,key) local _key = L_UseDataK[t]; local _row = L_MainKeyDic[_key]; local _column = L_NamesByNum[key]; if _column ~= nil then if L_IsCache then local _data = L_UseDataRow[_row * L_ColNum + _column] if not _data then _data = GetData(_row, _column) L_UseDataRow[_row * L_ColNum + _column] = _data end return _data else return GetData(_row, _column) end end _column = L_NamesByString[key] if _column ~= nil then return StringDefines[GetData(_row, _column)] end if string.find(key, '_') then local _newKey = string.gsub(key, '_', '') _column = L_NamesByString[_newKey] if _column ~= nil then return GetData(_row, _column) end end if key ~= '_OnCopyAfter_' then return end end local M = { _CompressData_ = L_CompressData, _ColumnShiftAndList_ = L_ColumnShiftAndList, _CompressMaxColumn_ = L_CompressMaxColumn, _ColumnNameIndexs_ = L_ColNameIndexs, Count = 12 } function M:Foreach(func) for i=1,M.Count do local _key = GetData(i, 1) func(_key, M[_key]) end end function M:ForeachCanBreak(func) for i = 1,M.Count do local _key = GetData(i, 1) if func(_key, M[_key]) then break end end end function M:GetByIndex(index) return M[GetData(index, 1)]; end function M:IsContainKey(key) return not(not L_MainKeyDic[key]); end function M:SetIsCache(isCh) L_IsCache = isCh; end setmetatable(M, {__index = function(t, key) if not L_MainKeyDic[key] then return; end local _t = L_UseDataV[key]; if not _t then _t = setmetatable({}, mt); L_UseDataV[key] = _t; L_UseDataK[_t] = key; end return _t end}) return M