--文件是自动生成,请勿手动修改.来自数据文件:SceneLoadConfig local L_CompressMaxColumn = 1 local L_CompressData = { 1067969, --1,方泽城,map037,, 2688770, --2,天芒鬼城一层,map009,, 2686147, --3,天虞之山,map031,, 2686404, --4,赤北沙海,map032,, 2690629, --5,无极墟域1层,map007,, 2700742, --6,仙盟任务副本,map035,, 2696903, --7,仙盟驻地,map019,, 2686792, --8,从极之渊,map014,, 2694473, --9,竞技场,map001,, 2687114, --10,玄剑峰,map021,, 2693963, --11,心魔幻境,map023,, 2687436, --12,不周天墟,map033,, 2693453, --13,天禁之门,map012,, 2693710, --14,凌云妖塔,map016,, 2700047, --15,无极墟域无限层,map011,, 2692880, --16,万妖卷,map005,, 2693137, --17,大能遗府,map006,, 2695826, --18,掌门传道,map029,, 2697299, --19,天道秘境,map008,, 2848852, --20,晶甲和域0层,map040,, 2848917, --21,朱陵福地,map024,, 2694230, --22,锁灵台,map017,, 2848983, --23,仙盟战,map036,, 2688216, --24,年兽封域1层,map034,, 2700505, --25,混沌之境,map027,, 2692378, --26,铁匠地图,map013,, } local L_MainKeyDic = { [1]=1,[2]=2,[3]=3,[4]=4,[5]=5,[6]=6,[7]=7,[8]=8,[9]=9,[10]=10,[11]=11,[12]=12,[13]=13,[14]=14,[15]=15, [16]=16,[17]=17,[18]=18,[19]=19,[20]=20,[21]=21,[22]=22,[23]=23,[24]=24,[25]=25,[26]=26,} local L_NamesByNum = { Id = 1, } local L_NamesByString = { ResName = 2, } local L_ColNameIndexs = { Id = 0, ResName = 1, } --local L_ColumnUseBitCount = {6,17,} --local L_ColumnList = {1,1,} --local L_ShiftDataList = {0,6,} --local L_AndDataList = {31,65535,} local L_ColumnShiftAndList = {1,0,31,1,6,65535,} local L_ColNum = 2; local L_UseDataK = setmetatable({ },{ __mode = 'k'}); local L_UseDataV = setmetatable({ },{ __mode = 'v'}); local L_UseDataRow = setmetatable({ },{ __mode = 'v'}); local L_IsCache = false; local mt = {} local function GetData(row, column) local startIndex = (column - 1) * 3 local _compressData = L_CompressData[row] local _tempData = _compressData >> L_ColumnShiftAndList[startIndex + 2] local _data = _tempData & L_ColumnShiftAndList[startIndex + 3] local _andSign = L_ColumnShiftAndList[startIndex + 3] + 1 local _isMinus = (_andSign & _tempData) == _andSign return _isMinus and -_data or _data; end mt.__index = function (t,key) local _key = L_UseDataK[t]; local _row = L_MainKeyDic[_key]; local _column = L_NamesByNum[key]; if _column ~= nil then if L_IsCache then local _data = L_UseDataRow[_row * L_ColNum + _column] if not _data then _data = GetData(_row, _column) L_UseDataRow[_row * L_ColNum + _column] = _data end return _data else return GetData(_row, _column) end end _column = L_NamesByString[key] if _column ~= nil then return StringDefines[GetData(_row, _column)] end if string.find(key, '_') then local _newKey = string.gsub(key, '_', '') _column = L_NamesByString[_newKey] if _column ~= nil then return GetData(_row, _column) end end if key ~= '_OnCopyAfter_' then return end end local M = { _CompressData_ = L_CompressData, _ColumnShiftAndList_ = L_ColumnShiftAndList, _CompressMaxColumn_ = L_CompressMaxColumn, _ColumnNameIndexs_ = L_ColNameIndexs, Count = 26 } function M:Foreach(func) for i=1,M.Count do local _key = GetData(i, 1) func(_key, M[_key]) end end function M:ForeachCanBreak(func) for i = 1,M.Count do local _key = GetData(i, 1) if func(_key, M[_key]) then break end end end function M:GetByIndex(index) return M[GetData(index, 1)]; end function M:IsContainKey(key) return not(not L_MainKeyDic[key]); end function M:SetIsCache(isCh) L_IsCache = isCh; end setmetatable(M, {__index = function(t, key) if not L_MainKeyDic[key] then return; end local _t = L_UseDataV[key]; if not _t then _t = setmetatable({}, mt); L_UseDataV[key] = _t; L_UseDataK[_t] = key; end return _t end}) return M