Shader "Unlit/Text" { Properties { _MainTex ("Alpha (A)", 2D) = "white" {} } SubShader { LOD 200 Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" } UsePass "Ares/Base/NGUIPassHelper/NGUI&TEXT" } SubShader { Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } Lighting Off Cull Off ZTest Always ZWrite Off Fog { Mode Off } Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha BindChannels { Bind "Color", color Bind "Vertex", vertex Bind "TexCoord", texcoord } Pass { SetTexture [_MainTex] { combine primary, texture } } } }