Shader "Hidden/Unlit/Text 3" { Properties { _MainTex ("Alpha (A)", 2D) = "white" {} } SubShader { LOD 200 Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" } UsePass "Ares/Base/NGUIPassHelper/NGUI&TEXT&3" } Fallback "Unlit/Text" }