<?xml version="1.0" encoding="utf-8"?> <SFX FolderName="Assets/GameAssets/Resources/Sound"> <SFXNode SFXName="snd_ui_buy" SoundType="Normal"> <SFXSample FileName="UI/snd_ui_buy.wav"/> </SFXNode> <SFXNode SFXName="snd_ui_changeclass" SoundType="Normal"> <SFXSample FileName="UI/snd_ui_changeclass.wav"/> </SFXNode> <SFXNode SFXName="snd_ui_close" SoundType="Normal"> <SFXSample FileName="UI/snd_ui_close.wav"/> </SFXNode> <SFXNode SFXName="snd_ui_dimix" SoundType="Normal"> <SFXSample FileName="UI/snd_ui_dimix.wav"/> </SFXNode> <SFXNode SFXName="snd_ui_diput" SoundType="Normal"> <SFXSample FileName="UI/snd_ui_diput.wav"/> </SFXNode> <SFXNode SFXName="snd_ui_error" SoundType="Normal"> <SFXSample FileName="UI/snd_ui_error.wav"/> </SFXNode> <SFXNode SFXName="snd_ui_hit" SoundType="Normal"> <SFXSample FileName="UI/snd_ui_hit.wav"/> </SFXNode> <SFXNode SFXName="snd_ui_itemselect" SoundType="Normal"> <SFXSample FileName="UI/snd_ui_itemselect.wav"/> </SFXNode> <SFXNode SFXName="snd_ui_map_close" SoundType="Normal"> <SFXSample FileName="UI/snd_ui_map_close.wav"/> </SFXNode> <SFXNode SFXName="snd_ui_map_open" SoundType="Normal"> <SFXSample FileName="UI/snd_ui_map_open.wav"/> </SFXNode> <SFXNode SFXName="snd_ui_message" SoundType="Normal"> <SFXSample FileName="UI/snd_ui_message.wav"/> </SFXNode> <SFXNode SFXName="snd_ui_mission_finish" SoundType="Normal"> <SFXSample FileName="UI/snd_ui_mission_finish.wav"/> </SFXNode> <SFXNode SFXName="snd_ui_money" SoundType="Normal"> <SFXSample FileName="UI/snd_ui_money.wav"/> </SFXNode> <SFXNode SFXName="snd_ui_newmountget" SoundType="Normal"> <SFXSample FileName="UI/snd_ui_newmountget.wav"/> </SFXNode> <SFXNode SFXName="snd_ui_newmountstar" SoundType="Normal"> <SFXSample FileName="UI/snd_ui_newmountstar.wav"/> </SFXNode> <SFXNode SFXName="snd_ui_no" SoundType="Normal"> <SFXSample FileName="UI/snd_ui_no.wav"/> </SFXNode> <SFXNode SFXName="snd_ui_normal_click1" SoundType="Normal"> <SFXSample FileName="UI/snd_ui_normal_click1.wav"/> </SFXNode> <SFXNode SFXName="snd_ui_normal_click2" SoundType="Normal"> <SFXSample FileName="UI/snd_ui_normal_click2.wav"/> </SFXNode> <SFXNode SFXName="snd_ui_normal_click3" SoundType="Normal"> <SFXSample FileName="UI/snd_ui_normal_click3.wav"/> </SFXNode> <SFXNode SFXName="snd_ui_normal_click4" SoundType="Normal"> <SFXSample FileName="UI/snd_ui_normal_click4.wav"/> </SFXNode> <SFXNode SFXName="snd_ui_open" SoundType="Normal"> <SFXSample FileName="UI/snd_ui_open.wav"/> </SFXNode> <SFXNode SFXName="snd_ui_openbag" SoundType="Normal"> <SFXSample FileName="UI/snd_ui_openbag.wav"/> </SFXNode> <SFXNode SFXName="snd_ui_phase_finish" SoundType="Normal"> <SFXSample FileName="UI/snd_ui_phase_finish.wav"/> </SFXNode> <SFXNode SFXName="snd_ui_qianghua" SoundType="Normal"> <SFXSample FileName="UI/snd_ui_qianghua.wav"/> </SFXNode> <SFXNode SFXName="snd_ui_sold" SoundType="Normal"> <SFXSample FileName="UI/snd_ui_sold.wav"/> </SFXNode> <SFXNode SFXName="snd_ui_yes" SoundType="Normal"> <SFXSample FileName="UI/snd_ui_yes.wav"/> </SFXNode> <SFXNode SFXName="snd_nt1" SoundType="Speech"> <SFXSample FileName="Speech/snd_nt1.wav"/> </SFXNode> <SFXNode SFXName="skil22" SoundType="Normal" MaxDist="20" MinDist="10"> <SFXSample FileName="Sfx/skil22.wav"/> </SFXNode> <SFXNode SFXName="skill10" SoundType="Normal" MaxDist="20" MinDist="10"> <SFXSample FileName="Sfx/skill10.wav"/> </SFXNode> <SFXNode SFXName="skill11" SoundType="Normal" MaxDist="20" MinDist="10"> <SFXSample FileName="Sfx/skill11.wav"/> </SFXNode> <SFXNode SFXName="skill12" SoundType="Normal" MaxDist="20" MinDist="10"> <SFXSample FileName="Sfx/skill12.wav"/> </SFXNode> <SFXNode SFXName="skill13" SoundType="Normal" MaxDist="20" MinDist="10"> <SFXSample FileName="Sfx/skill13.WAV"/> </SFXNode> <SFXNode SFXName="skill14" SoundType="Normal" MaxDist="20" MinDist="10"> <SFXSample FileName="Sfx/skill14.WAV"/> </SFXNode> <SFXNode SFXName="skill15" SoundType="Normal" MaxDist="20" MinDist="10"> <SFXSample FileName="Sfx/skill15.WAV"/> </SFXNode> <SFXNode SFXName="skill16" SoundType="Normal" MaxDist="20" MinDist="10"> <SFXSample FileName="Sfx/skill16.WAV"/> </SFXNode> <SFXNode SFXName="skill17" SoundType="Normal" MaxDist="20" MinDist="10"> <SFXSample FileName="Sfx/skill17.WAV"/> </SFXNode> <SFXNode SFXName="skill18" SoundType="Normal" MaxDist="20" MinDist="10"> <SFXSample FileName="Sfx/skill18.WAV"/> </SFXNode> <SFXNode SFXName="skill19" SoundType="Normal" MaxDist="20" MinDist="10"> <SFXSample FileName="Sfx/skill19.wav"/> </SFXNode> <SFXNode SFXName="skill2" SoundType="Normal" MaxDist="20" MinDist="10"> <SFXSample FileName="Sfx/skill2.wav"/> </SFXNode> <SFXNode SFXName="skill20" SoundType="Normal" MaxDist="20" MinDist="10"> <SFXSample FileName="Sfx/skill20.wav"/> </SFXNode> <SFXNode SFXName="skill21" SoundType="Normal" MaxDist="20" MinDist="10"> <SFXSample FileName="Sfx/skill21.wav"/> </SFXNode> <SFXNode SFXName="skill23" SoundType="Normal" MaxDist="20" MinDist="10"> <SFXSample FileName="Sfx/skill23.wav"/> </SFXNode> <SFXNode SFXName="skill24" SoundType="Normal" MaxDist="20" MinDist="10"> <SFXSample FileName="Sfx/skill24.wav"/> </SFXNode> <SFXNode SFXName="skill25" SoundType="Normal" MaxDist="20" MinDist="10"> <SFXSample FileName="Sfx/skill25.wav"/> </SFXNode> <SFXNode SFXName="skill26" SoundType="Normal" MaxDist="20" MinDist="10"> <SFXSample FileName="Sfx/skill26.wav"/> </SFXNode> <SFXNode SFXName="skill3" SoundType="Normal" MaxDist="20" MinDist="10"> <SFXSample FileName="Sfx/skill3.wav"/> </SFXNode> <SFXNode SFXName="skill4" SoundType="Normal" MaxDist="20" MinDist="10"> <SFXSample FileName="Sfx/skill4.wav"/> </SFXNode> <SFXNode SFXName="skill5" SoundType="Normal" MaxDist="20" MinDist="10"> <SFXSample FileName="Sfx/skill5.wav"/> </SFXNode> <SFXNode SFXName="skill6" SoundType="Normal" MaxDist="20" MinDist="10"> <SFXSample FileName="Sfx/skill6.wav"/> </SFXNode> <SFXNode SFXName="skill7" SoundType="Normal" MaxDist="20" MinDist="10"> <SFXSample FileName="Sfx/skill7.wav"/> </SFXNode> <SFXNode SFXName="skill8" SoundType="Normal" MaxDist="20" MinDist="10"> <SFXSample FileName="Sfx/skill8.wav"/> </SFXNode> <SFXNode SFXName="skill9" SoundType="Normal" MaxDist="20" MinDist="10"> <SFXSample FileName="Sfx/skill9.wav"/> </SFXNode> <SFXNode SFXName="snd_map1" SoundType="Music"> <SFXSample FileName="Music/snd_map1.mp3" PlayType="Loop"/> </SFXNode> <SFXNode SFXName="snd_map_bhfb" SoundType="Music"> <SFXSample FileName="Music/snd_map_bhfb.mp3" PlayType="Loop"/> </SFXNode> <SFXNode SFXName="snd_map_hjc" SoundType="Music"> <SFXSample FileName="Music/snd_map_hjc.mp3" PlayType="Loop"/> </SFXNode> <SFXNode SFXName="snd_map_jctl" SoundType="Music"> <SFXSample FileName="Music/snd_map_jctl.wav" PlayType="Loop"/> </SFXNode> <SFXNode SFXName="snd_map_jjc" SoundType="Music"> <SFXSample FileName="Music/snd_map_jjc.mp3" PlayType="Loop"/> </SFXNode> <SFXNode SFXName="snd_map_jldy" SoundType="Music"> <SFXSample FileName="Music/snd_map_jldy.mp3" PlayType="Loop"/> </SFXNode> <SFXNode SFXName="snd_map_jqfb1" SoundType="Music"> <SFXSample FileName="Music/snd_map_jqfb1.mp3" PlayType="Loop"/> </SFXNode> <SFXNode SFXName="snd_map_jqfb2" SoundType="Music"> <SFXSample FileName="Music/snd_map_jqfb2.mp3" PlayType="Loop"/> </SFXNode> <SFXNode SFXName="snd_map_jqfb3" SoundType="Music"> <SFXSample FileName="Music/snd_map_jqfb3.mp3" PlayType="Loop"/> </SFXNode> <SFXNode SFXName="snd_map_jqfb4" SoundType="Music"> <SFXSample FileName="Music/snd_map_jqfb4.mp3" PlayType="Loop"/> </SFXNode> <SFXNode SFXName="snd_map_jqfb5" SoundType="Music"> <SFXSample FileName="Music/snd_map_jqfb5.mp3" PlayType="Loop"/> </SFXNode> <SFXNode SFXName="snd_map_jqfb6" SoundType="Music"> <SFXSample FileName="Music/snd_map_jqfb6.mp3" PlayType="Loop"/> </SFXNode> <SFXNode SFXName="snd_map_jqfb7" SoundType="Music"> <SFXSample FileName="Music/snd_map_jqfb7.mp3" PlayType="Loop"/> </SFXNode> <SFXNode SFXName="snd_map_jqfb8" SoundType="Music"> <SFXSample FileName="Music/snd_map_jqfb8.mp3" PlayType="Loop"/> </SFXNode> <SFXNode SFXName="snd_map_jxz" SoundType="Music"> <SFXSample FileName="Music/snd_map_jxz.mp3" PlayType="Loop"/> </SFXNode> <SFXNode SFXName="snd_map_mcbz" SoundType="Music"> <SFXSample FileName="Music/snd_map_mcbz.mp3" PlayType="Loop"/> </SFXNode> <SFXNode SFXName="snd_map_sgy" SoundType="Music"> <SFXSample FileName="Music/snd_map_sgy.mp3" PlayType="Loop"/> </SFXNode> <SFXNode SFXName="snd_map_shg" SoundType="Music"> <SFXSample FileName="Music/snd_map_shg.mp3" PlayType="Loop"/> </SFXNode> <SFXNode SFXName="snd_map_shy" SoundType="Music"> <SFXSample FileName="Music/snd_map_shy.mp3" PlayType="Loop"/> </SFXNode> <SFXNode SFXName="snd_map_tztfl" SoundType="Music"> <SFXSample FileName="Music/snd_map_tztfl.mp3" PlayType="Loop"/> </SFXNode> <SFXNode SFXName="snd_map_tzyh" SoundType="Music"> <SFXSample FileName="Music/snd_map_tzyh.mp3" PlayType="Loop"/> </SFXNode> <SFXNode SFXName="snd_map_wfdj" SoundType="Music"> <SFXSample FileName="Music/snd_map_wfdj.mp3" PlayType="Loop"/> </SFXNode> <SFXNode SFXName="snd_map_whl" SoundType="Music"> <SFXSample FileName="Music/snd_map_whl.mp3" PlayType="Loop"/> </SFXNode> <SFXNode SFXName="snd_map_xcpj" SoundType="Music"> <SFXSample FileName="Music/snd_map_xcpj.mp3" PlayType="Loop"/> </SFXNode> <SFXNode SFXName="snd_map_yxjw" SoundType="Music"> <SFXSample FileName="Music/snd_map_yxjw.mp3" PlayType="Loop"/> </SFXNode> <SFXNode SFXName="snd_map_yz" SoundType="Music"> <SFXSample FileName="Music/snd_map_yz.mp3" PlayType="Loop"/> </SFXNode> <SFXNode SFXName="snd_map_zjc" SoundType="Music"> <SFXSample FileName="Music/snd_map_zjc.mp3" PlayType="Loop"/> </SFXNode> <SFXNode SFXName="snd_map_zy" SoundType="Music"> <SFXSample FileName="Music/snd_map_zy.mp3" PlayType="Loop"/> </SFXNode> <SFXNode SFXName="snd_ab_fire" SoundType="Ambient"> <SFXSample FileName="Ambient/snd_ab_fire.wav" PlayType="Loop"/> </SFXNode> <SFXNode SFXName="snd_ab_fire2" SoundType="Ambient"> <SFXSample FileName="Ambient/snd_ab_fire2.wav" PlayType="Loop"/> </SFXNode> <SFXNode SFXName="snd_ab_sea" SoundType="Ambient"> <SFXSample FileName="Ambient/snd_ab_sea.wav" PlayType="Loop"/> </SFXNode> <SFXNode SFXName="snd_ab_sonw" SoundType="Ambient"> <SFXSample FileName="Ambient/snd_ab_sonw.wav" PlayType="Loop"/> </SFXNode> <SFXNode SFXName="empty_sound" SoundType="Normal"> <SFXSample FileName="Default/Sound/empty_sound.wav"/> </SFXNode> </SFX>