/* Author:gzg Date:2019-08-20 Desc:这个Shader是用来生成阴影并且与StencilShadowReceiver是同时使用, 本Shader还有两个参数_LightDir向量(光的方向)和_World2Receiver矩阵(世界到投影的面板的转换矩阵),需要通过程序代码设置. */ Shader "Ares/SpecialEffect/StencilShadowCaster" { Properties { _LightDir("灯光方向",Vector) = (-0.4, -0.8, -0.5, 0.0) _ShadowColor ("阴影颜色", Color) = (0,0,0,1) _ReceiverDir("接受阴影的面板方向",Vector) = (1,0,0,0) } SubShader { Tags { "RenderType"="Opaque" "Queue"="Transparent"} LOD 100 UsePass "Gonbest/Function/StencilShadowHelper/SHADOWCASTER&PLANEDIR" } }