Shader "Ares/Particle/AdditiveOverlay_RGB" { Properties { _Color ("Main Color", Color) = (1, 1, 1, 1) _ColorMultiplier("Color Multipler",range(0,2)) = 2 _MainTex ("Effect Texture(RGB)", 2D) = "black" {} _AlphaTex ("Alpha texture(Alpha)", 2D) = "white" {} _Alpha ( "Transparent ratio", Range( 0, 1 ) ) = 1 _UseClip("UseClip",float) = 0 _ClipRect("ClipRect",Vector)= (-50000,-50000,50000,50000) _BloomTex ("BloomTex", 2D) = "(0.5,0.5,0.5,0.5)" {} _BloomFactor("BloomFactor", float) = 0 } SubShader { Tags { "Queue"="Overlay" "IgnoreProjector"="True" "RenderType"="Overlay" "GonbestBloomType"="BloomMask"} UsePass "Gonbest/Legacy/ParticleHelper/COMMON&ALPHATEX&ADD&OVERLAY" } Fallback "Gonbest/FallBack/FBNothing" }