Shader "Ares/Entity/LocalWing_AlphaTest" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _ColorMultiplier("Color Multipler",Range(0,2)) = 1 _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} _MaskTex("Mask (R = flow mask)", 2D) = "white" {} _FlowTex("Flow (RGB)", 2D) = "black" {} _FlowType("Flow Type:(T<1,T<2,T<3,T>3)", Float) = 0 _FlowStrength("FlowStrength",Range(0,2)) = 1 _FlowSpeed("Flow Speed", Float) = 1.0 _FlowTileCount("Flow Tile Count",Float) = 1 _FlowColor("Flow Color", Color) = (1, 1, 1, 1) _FlowUseUV2 ("FlowUseUV2", Float) = 0 _BloomTex ("BloomTex", 2D) = "(0.5,0.5,0.5,0.5)" {} _BloomFactor("BloomFactor", float) = 0 } SubShader { Tags {"Queue"="Transparent+50" "IgnoreProjector"="True" "RenderType"= "Opaque" "GonbestBloomType"="BloomMask"} //LOD 100 UsePass "Gonbest/Legacy/BodyHelper/COMMON&ALPHATEST" } Fallback "Gonbest/FallBack/FBNothing" }