Shader "Ares/Animation/Wind_UVA_Add"{ Properties { //颜色值 _Color("Color", Color) = (0.5,0.5,0.5,0.5) _ColorMultiplier("Color Multipler",range(0,2)) = 1 //主纹理 _MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {} //风的参数 _Wind("Wind params",Vector) = (1,1,1,1) //边缘飘起的参数(x:幅度,y:频率) _WindEdgeFlutter("Wind edge fultter factor or freq scale", Vector) = (0.5,0.5,1,1) //UV流动速度,Alpha变换速度 _ScrollSpeed("UV (x,y) Alpha(z) Speed",Vector) = (2,2,1,1) } SubShader { Tags { "Queue"="Transparent" "RenderType"="Transparent" "GonbestBloomType"="BloomMask"} //LOD 100 UsePass "Gonbest/Legacy/WindHelper/WIND&SCROLL&ADD" } Fallback "Gonbest/FallBack/FBNothing" }