Shader "Ares/Animation/Wind_Add"{ Properties { _MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {} _Wind("Wind params",Vector) = (1,1,1,1) //边缘飘起的参数(x:幅度,y:频率) _WindEdgeFlutter("Wind edge fultter factor or freq scale", Vector) = (0.5,0.5,1,1) } SubShader { Tags {"Queue"="Transparent" "RenderType"="Transparent" "GonbestBloomType"="BloomMask"} //LOD 100 UsePass "Gonbest/Legacy/WindHelper/WIND&ADD" } Fallback "Gonbest/FallBack/FBNothing" }