%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: m_20070
  m_Shader: {fileID: 4800000, guid: d3dbf08305173d143b0e9fdd34b06b3c, type: 3}
  m_ShaderKeywords: 
  m_LightmapFlags: 4
  m_EnableInstancingVariants: 0
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: 2000
  stringTagMap: {}
  disabledShaderPasses: []
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _BloomTex:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _BumpMap:
        m_Texture: {fileID: 2800000, guid: 34b1c0d3e444cc044a06996f544c0e28, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DetailAlbedoMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DetailMask:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DetailNormalMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _EmissionMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _EnvCube:
        m_Texture: {fileID: 8900000, guid: 92bacc2563780c0498264b23153d156c, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MainTex:
        m_Texture: {fileID: 2800000, guid: 44610df01a680e64aa090e49199a4c35, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MaskTex:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MetallicGlossMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MetallicTex:
        m_Texture: {fileID: 2800000, guid: 48f157279a314c3468dac13767ec07be, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _OcclusionMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _ParallaxMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Floats:
    - _BloomFactor: 0
    - _BumpScale: 1
    - _ColorMultiplier: 1.28
    - _Cutoff: 0.5
    - _DetailNormalMapScale: 1
    - _DstBlend: 0
    - _EnvCubeMipLevel: 32
    - _EnvDiffPower: 0
    - _EnvSpecPower: 1.5
    - _GlossMapScale: 1
    - _Glossiness: 0.75
    - _GlossyReflections: 1
    - _ISUI: 0
    - _Metallic: 0.857
    - _Mode: 0
    - _OA: 0.434
    - _OcclusionStrength: 1
    - _Parallax: 0.02
    - _SmoothnessTextureChannel: 0
    - _SpecPower: 0.42
    - _SpecularHighlights: 1
    - _SrcBlend: 1
    - _UVSec: 0
    - _ZWrite: 1
    m_Colors:
    - _Color: {r: 0.8235294, g: 0.78719723, b: 0.78719723, a: 1}
    - _DiffuseColor: {r: 0.8897059, g: 0.87008005, b: 0.87008005, a: 0.7}
    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
    - _FillInLightColor: {r: 0.4852941, g: 0.4852941, b: 0.4852941, a: 1}
    - _FillInLightPos: {r: -375, g: 0, b: -420, a: 1}
    - _LogicColor: {r: 0, g: 0, b: 0, a: 0}
    - _MainLightColor: {r: 0.7794118, g: 0.7679499, b: 0.7679499, a: 1}
    - _MainLightPos: {r: 1000, g: 200, b: 2000, a: 1}
    - _SSSColor: {r: 0, g: 0, b: 0, a: 0}