using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEditor; using UnityEngine; using UnityEngine.Rendering; using UwaProjScan.Tools; using UwaProjScan.Submodules.Shader_Analysis.Build; namespace UwaProjScan { [InitializeOnLoad] static class Launcher { static Launcher() { ApiCompatibilityUtils.Instance.Setup(ApiCompatibilityImp.Instance); } [MenuItem("Tools/UWA Scan/Run All Forcedly", false, 1)] private static void RunAll() { Scanner.RunAll(); } [MenuItem("Tools/UWA Scan/Run Seleted Modules", false, 2)] private static void Run_Selected_Modules() { Scanner.Run_Selected_Modules(); } [MenuItem("Tools/UWA Scan/Run Basic Assets Check", false, 3)] private static void Run_Basic_Assets_Check() { Scanner.Run_Basic_Assets_Check(); } [MenuItem("Tools/UWA Scan/Run Scenes Check", false, 4)] private static void Run_Scenes_Check() { Scanner.Run_Scenes_Check(); } [MenuItem("Tools/UWA Scan/Run Global Settings Check", false, 5)] private static void Run_Global_Settings_Check() { Scanner.Run_Global_Settings_Check(); } [MenuItem("Tools/UWA Scan/Run C# Scripts Check", false, 6)] private static void Run_CS_Check() { Scanner.Run_CS_Check(); } [MenuItem("Tools/UWA Scan/Run Lua Scripts Check", false, 7)] private static void Run_Lua_Check() { Scanner.Run_Lua_Check(); } [MenuItem("Tools/UWA Scan/Run Custom Rules", false, 8)] private static void Run_Custom_Rules_Check() { Scanner.Run_Custom_Rules_Check(); } [MenuItem("Tools/UWA Scan/Run Effects Play Check", false, 9)] private static void Run_Effects_Play_Check() { Scanner.Run_Effects_Play_Check(); } [MenuItem("Tools/UWA Scan/Run Shader Analysis", false, 10)] private static void Run_Shader_Analysis() { Scanner.Run_Shader_Analysis(); } [MenuItem("Tools/UWA Scan/Run Art Assets Check", false, 11)] private static void Run_Art_Assets_Check() { Scanner.Run_Art_Assets_Check(); } //[MenuItem("Tools/UWA Scan/Run Assets Reference Check", false, 12)] //private static void Run_Assets_Reference_Check() //{ // Scanner.Run_Assets_Reference_Check(); //} } static class FixLauncher { [MenuItem("Tools/UWA Scan/Fix Resource/Fix All", false, 21)] private static void FixAll() { FixerRunner.FixAll(); } [MenuItem("Tools/UWA Scan/Fix Resource/Fix Selected Modules", false, 21)] private static void FixSelectedModule() { FixerRunner.FixSelectedModules(); } [MenuItem("Tools/UWA Scan/Fix Resource/Fix Global Setting", false, 22)] private static void FixGlobalSettings() { FixerRunner.FixGlobalSettings(); } [MenuItem("Tools/UWA Scan/Fix Resource/Fix Basic Assets", false, 23)] private static void FixBasicAssets() { FixerRunner.FixBasicAssets(); } [MenuItem("Tools/UWA Scan/Fix Resource/Fix Scenes", false, 24)] private static void FixScene() { FixerRunner.FixScenes(); } } }