using Thousandto.Core.Asset; using Thousandto.Core.Base; using Thousandto.SkillEditor; using Thousandto.SkillEditor.DIY; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using UnityEditor; using UnityEngine; namespace Thousandto.SkillEditor.DIY { class SkillResPathEditor { //预设的插槽 public static List Slots = new List(); public static void InitResPath() { Slots = new List(); var iter = SlotUtils.Storer.StrSlotStore.GetEnumerator(); while (iter.MoveNext()) { Slots.Add(iter.Current.Key); } } } }