using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace PolyReduction { /// /// 所有菜单项都从这里出口 /// public class MenuItemsComine { //任务配置检测的菜单 [MenuItem("Funcell/TestCombine", false, 108)] public static void Start() { //GameObject root = GameObject.Find("TestCombine"); //if (root == null) // return; //MeshCombineTest script = root.GetComponent(); //if (script != null) //{ // script.Begin(); //} //else //{ // script = root.AddComponent(); // script.Begin(); //} } } }