using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace PolyReduction
{
///
/// 所有菜单项都从这里出口
///
public class MenuItemsComine
{
//任务配置检测的菜单
[MenuItem("Funcell/TestCombine", false, 108)]
public static void Start()
{
//GameObject root = GameObject.Find("TestCombine");
//if (root == null)
// return;
//MeshCombineTest script = root.GetComponent();
//if (script != null)
//{
// script.Begin();
//}
//else
//{
// script = root.AddComponent();
// script.Begin();
//}
}
}
}