using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;

namespace SceneLoad
{
    /// <summary>
    /// 所有菜单项都从这里出口
    /// </summary>
    public class SceneLodMenuItems
    {
        //任务配置检测的菜单
        [MenuItem("Funcell/场景LOD", false, 107)]
        public static void Start()
        {
            //MeshSimplifyMainEditor.Init();
        }
    }
}