using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace SceneLoad { /// <summary> /// 所有菜单项都从这里出口 /// </summary> public class SceneLodMenuItems { //任务配置检测的菜单 [MenuItem("Funcell/场景LOD", false, 107)] public static void Start() { //MeshSimplifyMainEditor.Init(); } } }