using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace SpringCloth { /// /// 所有菜单项都从这里出口 /// public class MenuItems { //任务配置检测的菜单 [MenuItem("Funcell/角色布料编辑", false, 107)] public static void Start() { RoleClothEditorForm.Init(); } } }