using System.Collections.Generic; using System.IO; using System.Text; using UnityEditor; using UnityEngine; namespace SceneLoad { /// /// 所有菜单项都从这里出口 /// public class CheckVfxInvalidTexMenuItem { //任务配置检测的菜单 [MenuItem("Funcell/检查无效的vfx贴图", false, 400)] public static void Start() { CheckVfxInvalidTex.Instance.Start(); } } }