using System; using System.Collections.Generic; using System.Text; namespace Thousandto.Core.Base { /// /// 游戏全局数据,这里存储的数据,在Launcher和Client两个项目公共的数据 /// 基本上从Launcher获取的信息,到Client中也需要使用的数据 /// public static class GameGlobalData { public static string APP_VERSION = ""; public static string RES_VERSION = ""; public static string ACCOUNT = ""; public static string PLAYER_ID = ""; public static bool EnableShowUploadLogForm = true; public static string PlayerPrefs_LastPlayerName = "LastPlayerName"; public static string PlayerPrefs_LastPlayerID = "LastPlayerID"; public static string PlayerPrefs_TotayFirstShowNotice = "TotayFirstShowNotice"; public static string PlayerPrefs_Account = "Account"; public static int BackDownloadStageNum = 0; //后台更新分段数 public static int BackDownloadCurStage = 0; //后台更新到第几分段 public static int BackDownloadStageSize = 0; //当前分段总大小 public static int BackDownloadStageDownSize = 0; //当前分段下载大小 //是否在重连 public static bool IsReconnecting = false; //使用ipv6的开关, 默认是开启的 public static bool UseIPv6 = true; } }