using System;
using System.Collections.Generic;

using System.Text;
using UnityEngine;

namespace Thousandto.Code.Logic
{
    /// <summary>
    /// 某个地图的传送信息
    /// </summary>
    public class MapTeleporterInfo
    {
        //当前地图的名字
        private string _mapName;     
        //传送点触发器和传送目标地图对应列表
        List<KeyValuePair<Vector3, string>> _triggerInfoList = new List<KeyValuePair<Vector3, string>>();

        public string MapName
        {
            get { return _mapName; }
            set { _mapName = value; }
        }

        public List<KeyValuePair<Vector3, string>> TriggerInfoList
        {
            get { return _triggerInfoList; }
            set { _triggerInfoList = value; }
        }
    }
}