using Thousandto.Core.Support; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Thousandto.Code.Logic { /// /// 状态系统接口 /// public interface IStateSystem { /// /// 获取状态machine /// /// StateMachine Fsm { get; } /// /// 初始化 /// void Initialize(); /// /// 反初始化 /// void UnInitialize(); /// /// 获取当前状态 /// /// IGameState GetCurState(); /// /// 获取前一游戏状态 /// /// IGameState GetPrevState(); /// /// 获取后一游戏状态 /// /// IGameState GetNextState(); /// /// 通过状态id获取游戏状态 /// /// /// IGameState GetStateById(int id); /// /// 切换游戏状态 /// /// /// void ChangeState(int stateId, object arg = null); /// /// 是否是当前状态 /// /// /// bool IsCurState(int stateID); /// /// 处理状态消息 /// /// void HandlerMessage(object msg); void Update(float dt); } }